On time running out

I've been live streaming for 19 hours. I will continue to do so for another 10!!

My Kickstarter just crossed 12.8k!!! Don't miss out.

You will be sad. You will say, "Why don't I have the special Kickstarter edition with extra monster gooey gonzo goodness." You can not buy it. It will make you sad when other people are happy with what you cannot have.


CHANGE YOUR FUTURE NOW!!! 





On Bestial Ecosystems Created by Monstrous Inhabitation!

 Hello friends!

My new Kickstarter for Bestial Ecosystems Created by Monstrous Inhabitation is now live!

Well, from the depths of the diaspora of G+, comes monster ecologies. I've written a book for players and downtime activates. I've written a book for Referees and agency building encounters. To go along with On Downtime & Demesnes and Artifices, Deceptions, and Dilemmas, comes Bestial Ecosystems Created by Monstrous Inhabitation!

It's got tons of ideas for monsters, advice for building ecologies, and ways to integrate that experience in play! What's more is that Kickstarter stretch goals will be exclusive to Kickstarter backers. So if you want this, now is the time to get it!

Go get in for a dollar and check out the PDF, and participate with other Kickstarter backers as you decide which biomes to explore and which monsters to add as Kickstarter exclusives.

On Artifices, Deceptions, and Dilemmas

Hi all!

My new book, Artifices, Deceptions, and Dilemmas is out in PDF on DTRPG. It will be on Kindle and in Print on Amazon by early next week, and on DTRPG in softcover and hardcover by mid-march.

It turned out—well—people seem to really like it. There's a huge preview on DTRPG, and the video below is a pretty thorough walkthrough of how useful and beautiful it is. If you are wondering why I don't post as much lately, I personally drew well over 100 illustrations for this book. Here are some samples.





It's already got several 5 star reviews. Here's a video review of a preview copy:


You are already a great Dungeon Master. You run a game really well.

What's the difference between a room and a chamber? What's the difference between a mausoleum, a sepulcher, and a crypt? Would disarming traps be more exciting if you understood how those complex mechanisms worked? What does a magic trap look like? What does a solar room look like and what's usually inside?

What's in it?

Over 100 Illustrations of Lavish environments Guidelines for escalating threats while respecting player agency Hundreds of ideas for tricks and traps.

No longer will your players complain about traps or unfair encounters. Now when they meet their doom, they will blame themselves for their own foolishness! Be as cruel and devious as you want with these guidelines on how to do so fairly!

Looking for something to spice up an encounter? Pick one of hundreds of options of traps, rooms, walls, tricks or more! Fill rooms with ease, design encounters in ways that give your players the freedom to put their own characters in hot water!

What's it for?

Referees who run games and understand their role in facilitating the groups adventure. This book provides guidance on how to create encounters that respect players and allow you to make encounters as exciting and dangerous as you want, without fear of being unfair. Imagine a group excited to discover a trap. Fill in your gaps of knowledge raising your confidence and making you a master ready to lead players on an adventure.

These objective procedures give referees tools that fire a desire in players to dive into your creative world, discover its detailed history, and make their mark on it. Artifices, Deceptions, and Dilemmas gives you the tools to eliminate doubt and provides a library of ideas that will take you decades to exhaust. It will be a vade mecum, at hand for every environment and dungeon you create. Design a dangerous dungeon, concoct an ingenious trap, develop a diabolical arena, all with confidence and without concern. Give yourself the power, all with simple and clear guidelines!

This is a book used in every game you run. Your next campaign, the one after that, the one after that. . . Not one wasted word. Every page is crammed with content and creativity. No filler. Tools that describe devilish traps and devious decoys. Explore your own Artifices, Deceptions, and Dilemmas today!

Buy it now, Today!


Hack & Slash 

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