On the Top Ten Sandbox Locations.

You're in a D&D sandbox, you look around and find:

10. A giant rock carved like a skull. Cultists are rumored to lair there, and at night, sometimes the eyes glow as if it is possessed (or more likely that torchlight is reflected). Perhaps there are many levels of this dark place below.
9. A wizard's tower where strange lights and sounds emanate from realms beyond. Not many people would risk their souls in a wizards tower.
8. Rumors of great treasure and a hidden artifact are said to lie under caverns in the nearby hills. None who have survived the search have been successful.
7. A chateau is the home of a quite dysfunctional royal family with such wealth and power!
6. An old house, upon a hill. It's said to be haunted, those are just childrens tales. Yet people have gone missing and there are sometimes mysterious comings and goings.
5. A castle, ran by a reclusive old man. Rumors swirl about demons and blood magic being performed, but who can tell these days?
4. The ancient and hidden tomb of a malign creature. Those who have found it and returned, speak of death and horrible traps and mysteries.
3. In the nearby foothills are large buildings, several of them, of primitive make. Sometimes, if you watch, you can see a large shadow of some creature. Trolls or giants perhaps, surely. You've heard of the raids nearby.
2. A ruined moathouse, falling apart. Be careful of the large toads and collapsed roofs.
1. A small keep, with good folk, an amusing village idiot, and a respectable brick wall. It's also possible their ale is both well-brewed and affordable. They also are rather fond of folks, who happen to be of a certain sort of miscreant or wanderer. There's surely a cleric around, but I wouldn't trust him.

This list, along with any of these three hexes from ChicagoWiz, and you got yourself a game, ready to run.

If you think I'm a good writer, reward me yeah? You get rewarded yourself! You don't only get the feeling of doing something nice, you get some neat stuff, like discord roles and high def art.



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4 comments:

  1. I went a little overboard on mine a while back. You can never have enough landmark/location inspiration for stocking (or even on-the-fly generation) in sandboxes :)
    http://blog.d4caltrops.com/2018/03/wilderness-hexes-version-10.html

    Still trying to get up to 100 for every terrain type. Forests are almost done, but those tend to be my favorite types of wilderness areas to explore. Oceans and Deserts are proving a lot more challenging.

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    Replies
    1. You aren't kidding, those hexes are phenomenal stuff.
      It's a riddle, right? Those are also the hooks for the ten best modules. No one is reading these blog posts, right? 10,000 hits be damned.

      If anyone is down here, you should check out those hexes by Ktrey.

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    2. Heh. Definitely got the clichés and assumed they had to be intentional. Tropes are powerful things to telegraph settings, and even more powerful intentionally subverted :)

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  2. I did, thanks for the link. Both your post and KTrey's posts are good stuff!

    ReplyDelete

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