There are a selection of pre-gens in Sinless. These are archtypes and one of the strengths of a priority base character creation is that higher level characters remain distinct.
In a system where you increase your abilities by spending points, all characters trend over time to being more similar. This will be familiar to anyone who plays Gurps. By selecting certain priorities, you define a set of unique boundaries for your character.
I'll just, well, look: