101 uses for a 10' pole
- You can use it to sweep the ground in front of you for tripwires and pressure plates.
- You can use it to assist you in mapping by measuring the walls.
- You can use it to remotely open or prod chests or levers.
- You can probe liquids and slimes.
- You can use it to jam between to walls closing in on you.
- You can use it to place across a pit or ledge to walk across.
- You can strike it against the ground to make a noise to help determine the size of rooms or announce your presence.
- You can tie a prisoner to it to assist in carrying them.
- Helmet on a stick.
- You can use it to vault over dangers.
- It can be sharpened and turned into a makeshift spear.
- It can replace the haft of a broken weapon.
- In a pinch, it can be converted into a makeshift ladder.
- The cleric can decide that it's the holy symbol of his god.
- You can use it to prod or whack other party members who annoy you.
- You can use it to push climbers who are halfway up a wall.
- You can interpose it between yourself and dangerous monsters.
- You can dangle it down into pits to help people get out of traps.
- You can string a line around the end and use it to fish.
- It can be used to increase your carrying capacity by tying balanced bags on either end and carting them on your shoulders.
- You can open unlocked doors from a distance.
- You can use it to check dead bodies to make sure they aren't zombies.
- In an emergency it can be used to stake a vampire.
- You can also shove it up someones ass. Sideways if you really don't like them.
- You can also use it to poke dead monsters and wizards in the eye to make sure they are dead.
- You can use it as a lever to lift more weight than normally possible, helping you topple statues.
- You can use it to stir a cauldron or big pot.
- You can slice it into small discs and paint them gold or turn them into metal.
- You can break it in half to beat an unruly henchmen or hireling.
- You can agitate a pond or lake and see what comes to investigate.
- It can be thrown like a javelin to hit a switch or something out of reach.
- You can use it like a cane in the darkness to help you navigate.
- You can paint it dark grey or make it invisible and jam it across the conveniently 10' wide halls when being pursued by monsters.
- You can use it to pole a craft across a lake or river.
- You can use it to determine the length or depth of crevices, niches, ponds, fountains, etc.
- You can tie a light party member to the end and use it to lift him up or across something.
- Better yet, it's where you can keep your chickens. Tied to the end of the pole.
- It can be used as a locking bar to bar a door shut.
- You can cast a light spell or tie a lantern on the end of the pole to extend the distance of your vision.
- You can knock on doors and windows from a very safe distance.
- You can tie a mirror to the end to safely see over the tops of walls and ledges.
- You can use it to prod floors, ceilings, chests, and cloaks to test for trappers, mimics, and cloakers.
- You can thread the end and have a spade or hammer attachment, to avoid having to carry the extra tools
- You can have a collapsible or segmented pole for that extra 1' of length if you need it.
- You can jam it between the walls and swing on it to add force to a kick.
- You can use it to trip opponents in melee with fighters.
- You can use it to disrupt a light source or knock something off a ledge on a wall.
- You can set the end on fire. For fun.
- You can mark it with notches to keep track of directions, intersections, kills, or the number of times the wizard has insulted the fighter without him noticing.
- You can use it to roast your opponents once you kill them, over a nice warm fire. There's no better feeling than turning your enemies into poop and ideas.
- You can in extreme instances use it to test for unusual heat or cold or gravitational fluctuations.
- If a door opens out into a vacuum or tries to suck you through, you can use the pole across the door to keep from getting pulled away.
- A 10' pole can double as a base for a shelter in the wilderness, as the center of a lean to.
- A collection of 10' poles can be used to roll large statues or other valuable items.
- 10' poles can serve as replacement levers or spokes for machines you might run into in the dungeon.
- Breaking clay pots to look for rupees.
- Clearing out cobwebs and spider webs without setting them on fire.
- You can strap two ten foot poles to your feet and be 16 feet tall.
- Writing down a 10' pole on your character sheet gives you options outside of skill checks.
- It can be used to balance while walking a tightrope or other high narrow ledge.
- You can use it to start a fire if there's no wood.
- Nothing says the pole can't be made from metal.
- A metal pole can be used as a lightning rod.
- A hollow metal pole can be used as an air-tube while underwater.
- You can tie all the parties livestock to the pole to keep them from running off.
- You can tie a flag to the end and use it to communicate over long distances or perform a really sick flag routine.
- Kender control. By the judicious application of bruises.
- You can offer it to a giant as a toothpick.
- Gives all those beautiful women you rescue from the dungeon a pole to assist with their dance routines.
- A 10' pole allows you to easily interact with and test for illusions.
- You can tie a rope to it and use it braced against something to descend safely.
- If you have to turn over all your weapons, it's unlikely they will try to take your walking stick.
- You can use it to play games with children or monsters, like limbo or stickball.
- It can be jammed in an arrow slit to block the archer's ability to fire.
- You can use it to give you leverage to bend bars or lift gates.
- Two of them can be used as a makeshift stretcher.
- A cloth can be draped across it as a privacy screen.
- You can knock over anthills and break open hives with it.
- Tie meat to the end to feed hungry wild animals while staying out of melee range.
- Convince the wizard to enchant it so that it won't break and it will give you a bonus on your saves.
- Put a funny horses head on it and pretend you are riding a horse to entertain a bored prince.
- Use it to lift up kilts and skirts from a distance.
- Use it to beat the sexist a--hole who's looking up kilts and skirts from a distance.
- Tie a cloth and wire to the end to use it as a makeshift umbrella.
- Start a bar fight between to patrons at a safe distance.
- Tie a sprinkler on the end to disperse various toxic and alchemical substances.
- Tie strings to it while camping and attack a bell for a rudimentary alarm system.
- Three words: Improvised Whirlwind Attack. At least as useful as the feat.
- Use the pole to disrupt the integrity of magic circles.
- Yell "I'm not touching you" when you poke someone with the pole to turn them hostile.
- It can be hollowed out and used as a musical instrument.
- Impromptu ballastie ammo.
- It's really the first step to designing your very own polearm.
- Use it to play fetch with dire wolves.
- The best solution for carrying 100 gold pieces of hemp rope.
- It can be used as a legal option for a very non-lethal duel.
- Long-range defenestration.
- Good for collecting giant ants out of a giant anthill
- Better to use a pole to dig through trash and refuse than your hands.
- Give it to the wizard so he can better estimate exactly how far 20 feet is, and finally. . .
- You can lean against it when your dogs are tired.
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