On Tricks, Empty Rooms, and Basic Trap Design

I can't figure out why I did this!

Inside its thirty pages you'll find:

  • A way to randomly determine over 105 empty room types, each defined and given a basic list of what items they contain!
  • The differences between a room and a chamber!
  • Ways in which empty rooms may be interesting!
  • A comprehensive listing of things that a room may contain!
  • 17 different categories of tricks!
  • A comprehensive listing of trick types!
  • Almost 100 example tricks!
  • Basic old school trap design, including triggers, special effects, duration, resets, and different categories!
  • Randomly generate thousands of different doors and a listing of over 60 door tricks!
  • Over 40 different surface tricks!
  • Randomly generate hundreds of thousands of different magical fountain effects!
  • 69 different interesting curses!
  • 100 different things that can be found in pits!
  • 100 strange and interesting things that can be found in corridors!
  • Randomly generate a nearly infinite number of traps!
  • 16 sample riddles and guidelines for creating your own riddles and puzzles!
  • Free!
Get it here.

It's companion piece is Treasure, a document allowing you to generate different interesting kinds of Treasure and it can be found here.

So, yeah, enjoy.

42 comments:

  1. Can't wait to dive into this. Thanks for putting it together.

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  2. I'm all of 7 pages in, and I had to stop to say THANK YOU! This is awesome, and you rock!

    Can you tell I've been working with a lot of empty rooms lately?

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  3. I know without opening it that I will certainly be using this in my campaigns. Many thanks!!

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  4. Well, I'm starting to figure out why I bothered. Thanks for the great comments.

    It's free except for one thing. You have to tell someone about it - either in a blog post review or sharing it around your table.

    I make supplements that I like or need to use in my games. This isn't the last of them. I'm thinking poisons and alchemy is next, along with an updated treasure document.

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    1. I would love to get a hold of the alchemy one to use with the pathfinder alchemist

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  5. We should figure out a way to convert these to an iPad/iPhone/Android app for really quick generation of random goodness.

    Paul

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  6. Hey - that looks pretty nifty. Snagged big time.

    - Ark

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  7. Saw this on /tg/. I can't wait to check it out.

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  8. -C, I just DLed it and going to read through it. This looks great. Thanks for sharing it.

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  9. I have been reading through it, and I must say, this is something along the lines of what I've been looking for myself for a while now. I hope to have a review up on my own blog within the week. Great stuff, my man.

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  10. Hello! My name is John Reyst and I run d20pfsrd.com, a fan-based rules site for the Pathfinder Roleplaying Game. I'd like to use the content of this PDF on the site in various places and would most certainly provide links back to this blog. If its ok to do so please let me know!

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  11. Great stuff! Thanks for sharing! Another mini book to print! :)

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  12. Hooray, I'm not going to reach the half century mark before someone writes cannily about tricks and traps ;)

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  13. Wow, great stuff, thanks.

    I really like the room contents section.

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  14. Yes, great stuff. I keep stopping by here but for some reason haven't followed. Well, I'm following now!

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  15. This is fantastic. Thanks for sharing!

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  16. Hi Courtney. Happy Thank a Free RPG Blogger Day. I just wanted to thank you for contributing this document. I've been struggling with how to make my traps both deadly and fair for a while now, but your format for writing up traps has completely solved that problem for me. I'm very excited about using traps that I've generated using this document on my players (though I haven't had the chance to yet). Thanks for making this available!

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  17. This is outstanding. Precisely what I've been looking for. I've only had about a half hour to look at it and am amazed at the quality/quantity.

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  18. Very, very nice. This ought to be in most rulebooks.

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  19. Late to the party as usual - wow, this is cool.

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  20. Brilliant. I can't help but notice you hosted it on a site with the address "angband.oook..." so I take it you're a fan of roguelikes?

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  21. I write and maintain Steamband, a Victorian/Steampunk/Pulp Roguelike.

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  22. That's a truly awesome document! The materials you share are really amazing (and appreciated).

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  23. The Treasure and Dungeon Room filling document are top notch. Thank you. I am finally gonna finish my megadungeon and this will play a great part.

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  24. Hi -C I just downloaded your tricks, traps & empty rooms document, and am really enjoying it! Perhaps somewhat strangely what I was after was a list of possible building materials for walls & ceilings (to add a bit of variety), and your doc has hit the mark! Thanks!

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  25. Lovely work! I'm sure i'll find plenty of use for it :) and thanks for sharing.

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  26. This just solved the longest part of making a dongeon for me. Filling it up. This was just what i needed. Again, this needs to be in all DMGs . It's just that good and useful.

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  27. I've not played DnD in over a decade, but this is fantastic. It is filled with ideas that bring a dungeon to life. Great work!

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  28. I read every comment here, no matter when they are posted and enjoy each and every one of them.

    If you like it look around the blog and subscribe! More is always on the way.

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  29. This is awesome, I can't believe I didn't found this earlier. Thank you!

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  30. Great piece of work, very through and professional! Hopefully, I'll get the chance to use it soon! I came upon this after reading the 'rant' :) (about people not paying their Alexandrian license fee) which made me realise how much work and time you'd put into these downloads, which in turn made me make the 'effort' to actually bother reading through the document. Probably most of the RPG materials I download I just quickly glance over, thinking 'that'll be useful sometime' and generally forget about (until this fabled time when I finally get round to getting a campaign into gear.)

    I'm not sure if I'm convinced by the "people value stuff they pay for" argument, most of the pdf rpg products I've purchased I've generally regretted. But I did make the time to read them through and decide that they weren't really for me. So, perhaps paid-for downloads gives you a better sense of genuine readership, even if they don't comment. One day (surely!) I won't be penniless and I look forward to buying 'Solving Social Trap', thanks again!

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    1. Thanks!

      Obviously your comment didn't get eaten, but has to be approved on any post older than 7 days.

      Delete
  31. I love this! And I've shared it on my blog that no one reads - at least I made the effort, right? Anyway, both the basic idea and execution of this work is great. It hits a spot where I often get stuck, and for such situations, this is a life saver. Thanks!

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  32. Just wanted to join the din of applause over this handy little document. I began role playing around the time WoTC had just released 3.5e and it's only been in the last couple of years that I've discovered the OSR and its insights on a different paradigm of game play. Among other things, I've found your mega-dungeon series and emphasis on player agency to be quite helpful in this regard. I am in the process of designing my own "medium" sized dungeon at the moment and prior to reading this document I spent dozens of hours scouring the net doing research on things such as lists of different kinds of rooms and chambers that might be found in a dungeon, different sorts of traps, various materials for structural elements and so on. Then I came across this handy little document and you had done most of my work for me, and quite thoroughly at that! Thanks for all of the effort you put into this document, and more generally, into your site. Just to let you know, even though this is my first post here, your site is one of only two RPG sites that I visit on a daily basis.

    Cheers,
    -Tad

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  33. Absolutely Magnificent. Thank you for your excellent work; Excellent as always!

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