So a big challenge I had with Sinless was "How do you have a functional face character?".
And my answer was, give them unique powerful resources that can only be accessed by people with social skills that derive from Charisma.
There are around 160 illustrated assets for Sinless, each with a pair of unique abilities that are accessed by Etiquettes. Characters have six ranks in etiquettes (which equal the number of dice they roll to use the asset abilities). You get points to choose etiquettes via your charisma score.
Oh behold the ludo-narrative synergy!
You see, a face knows a lot of people (assets) and can walk in many different circles (etiquette) and the assets have unique options that give face characters options other characters don't have.
And then they can use those assets to try and make the world the way they want.
Neat!
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