On the Ease of Play

 I don't buy TTRPG's to put on my shelf.

One of the things I've learned through decades of play, is that if someone has to stop the game to play a separate game that takes place in a short period of time, like early edition psionics and deckers.

There's literally a joke about everyone going to watch a movie while one player takes their turn.

I run too many games to have someone sit out for an hour. It's just—it's not acceptable.

The way I addressed this in Sinless is that it all takes place on the same board. Everyone is playing the same game in the same literal space, hence the rule of targeting. Now there's more handwaving and explanation and in fact it does affect the in world fiction in concrete ways. 

But the goal is to play a fun cyber-sorcery heist game with friends. There's this trend, where you might say "Oh, you're just making everything simple and dumbed down."

Well, yes, but actually no, but maybe yes.

It is simple. If you can see something you can target it. But it isn't dumbed down for two reasons. 

First, your pools are limited and you bid your resources in combat. If you're out of dice, you can't defend. Second, there's a Jan-Ken-Pon interaction in combat. You can shoot a spirit, but it's much less effective. Lots of things are powerful but weak to other things. 

So there are a lotof simple meaninful decisions to make in combat. But instead of spending time figuring out how to do what you want to do, you spend your time deciding what you want to do.

YMMV.

https://sinlessrpg.com


Hack & Slash 

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