| Slimes |
| color |
immunities |
description |
| Rivolta Stool |
Electricity |
Created from Excrement |
| Translucent Slime |
Weapons |
Difficult to see, composed of acid. Dissolves weapons |
| Jale Slime |
???? |
???? |
| Polymorphic Slime |
None |
Appears as crude creatures or objects. When touched or struck, spasms out, engulfing target. |
| Olive Slime |
Weapons |
Creates zombies as slaves, Charms targets |
| Green Slime |
Weapons Spells |
Turns into green slime in 1-4 rounds. Can be scraped, amputated, frozen or burned. |
| Violet Slime |
Acid, Cold |
Harmless in water, Acid burns after leaving water |
| Black Slime |
Cold |
Aquatic green slime. Flammable. |
| Corpse Slime |
None |
Drains life energy. Undead, turned as a 4HD creature. |
| Gray Slime |
Light, Sunlight |
Causes acid damage when exposed to light |
| Shadow Slime |
Cold |
Hard to spot. Freezing damage. Can only be scraped off on the first round. |
| Blood Slime |
All but holy water or symbol |
Dissolves flesh, leather and cloth. Cannot be scraped away. Kills in 1-3 rounds. |
| Oozes |
| color |
immunities |
description |
| Frosted Slush |
melee |
Chill aura, freezes flesh, affected by cold |
| Ebon Ooze |
None |
Weak version of black ooze. Made from tar. Weapons get stuck, targets get stuck |
| Pyroclastic Flow |
Fire, Melee |
Made from lava, melts weapons, heat aura |
| Arcane Ooze |
Magic |
Steals spells (and uses them) against nearby casters |
| Dolm Ooze |
??? |
???? |
| Crimson Ooze |
Blunt |
Urban, Draws Blood from target |
| Amber Ooze |
Fire |
Multiple Attacks, Edible, Can infuse into target, sapping its will. |
| White Ooze |
Weapons |
Rubbery, can curl into ball and bounce attack. Improves AC by 5, hits 2 targets in room at random. Weapons bounce off |
| Flaming Ooze |
Fire |
Ranged fire gout attack, If extinguished dies instantly. |
| Prismatic Ooze |
Acid only |
Hypnotizes opponents, Coordinates other oozes |
| Gray Ooze |
Magic, Fire, Cold |
Dissolves metal, including weapons. Psionic |
| Crystal Ooze |
Cold, Fire |
Dissolves wood. Paralyzes, Weapons do only 1 point of damage, 75% undetectable in water |
| Choleric Ooze |
Acid only |
Melts clothing and armor. Sticks in globules after attack. Use electricity or spend full round to move freely |
| Sanguine Ooze |
Fire | Causes euphoria, laughter staggers target. Sticks in globules after attack. Use cold or spend full round to move freely |
| Phlegmatic Ooze |
Cold |
Causes madness, confuses target. Sticks in globules after attack, use fire or spend full round to move freely |
| Melancholic Ooze |
Electricity |
Paralyzes targets. Sticks in globules after attack, use acid or spend full round to move freely |
| Slime Mold |
Fire |
Spreads disease, engulfs targets, appears to be inanimate mold, and gains a bonus to surprise |
| Undead Ooze |
Cold |
Expels skeletons from its body |
| Mercury Ooze |
None |
Causes mercury poisoning |
| Ice Ooze |
Cold, Blunt Weapons |
Cold damage when struck, Freezes opponents. Difficult to spot. |
| Entropic Ooze |
Negative energy |
Devours souls, Energy drain. |
| Emerald Ooze |
None |
Dissolves metal and flesh. Turns opponents into emerald oozes |
| Air Ooze |
Electricity |
Transparent. Can discharge electric burst. |
| Toxic Ooze |
Acid |
Sticky, Releases Toxic Fume aura that causes loss of health and sickness |
| Shadow Ooze |
None |
Strength drain. Grabs opponent. |
| Bloodfire Ooze |
Electricity, Fire |
Heat aura damages anyone who strikes the ooze. Can create flame burst. Fire spells near ooze are increased in power. |
| Conflagration Ooze | Fire | Any contact infuses blood with fire. Can confuse, sleep or hold opponents. |
| Necromantic Sludge |
Turns Spells |
Turns targets into zombies by seeping into victims skin and animating corpse. |
| Nightseed Ooze |
None |
Atomized absorbed organic targets, granting hit points to the Nightseed along with access to spells and psionic powers. Vulnerable to sunlight. |
| Obsidian Ooze |
Fire, Piercing and Slashing weapons |
Molten core. Covered in sharp spines. |
| Pearl Ooze |
Cold, Electricity, Healed by force effects |
Grants a bonus to victims AC after victims are struck for 24 hours, but drains a level if a save is failed |
| Sand Ooze |
Fire |
Petrifies opponents. Looks like sandstone. More effective fighter with a greater number of sand oozes. |
| Puddings |
| color |
immunities |
split |
description |
| Alluvial Bog |
Fire |
Piercing, Slashing, Electricity |
Animated soil, earth, and dirt. Enveloping attack |
| Crimson Pudding |
Fire, Melee |
Cold |
Pudding made from blood and flesh |
| Rice Pudding, Horrid |
Pierce, Slash, Fire |
Blunt weapons |
Can nauseate, has weakening aura (vapors), and can entangle opponents |
| Dolm Pudding |
??? |
??? |
??? |
| Silver Pudding |
Weapons |
Cold |
Toxic, turns into solid silver (75%) or platinum (25%) upon death |
| Verdurous Pudding |
Blunt, Piercing |
Electricity |
Plant matter, looks like spinach tapioca. Always Huge or larger, intelligent, not necessarily hostile |
| Ochre Jelly |
None |
Electricity |
Actually a pudding |
| Black Pudding |
Cold |
Electricity |
Dissolves metal |
| White Pudding |
Cold |
Electricity |
Dissolves organics. Cannot dissolve metal |
| Dun/Brown Pudding |
Cold |
Electricity |
Dissolves leather in 1 round, metal in twice the time as black |
| Stone Pudding |
Fire |
Fire |
Dissolves organics and stone, not metal. Petrifying touch. Slowed by Stone to Flesh |
| Gargantuan Pudding |
None |
Slashing, Piercing |
Dissolves metal and organics |
| Vampiric Pudding |
Cold, Electricity |
Cold, Electricity |
Energy Drain, Weakness to sunlight. Victims slain become zombies under its control. |
| Metallic Pudding |
Fire |
Weapon Attacks |
Similar to silver pudding, When fire is used, produces irritating acid fumes |
| Marble Pudding |
Cold |
Lightning and Weapon attacks |
Glues opponents on successful hit. Hard to see, giving a bonus on surprise. |
| Jellies |
| color |
immunities |
split |
description |
| Bone Jelly |
Cold, Piercing |
Blunt, Electricity |
Undead jelly made from bones |
| Ulfire Jelly |
???? |
???? |
???? |
| Ultraviolet Jelly |
Fire, Cold |
Slashing, Piercing |
Invisible, Levitating |
| Golden Jelly |
Weapons |
Cold |
Solidifies into gold when killed |
| Azure Jelly |
Electricity |
Slashing Piercing |
Lightning Damage, 3x speed, extra attacks |
| Gelatinous Cube |
Electricty |
Does not split |
Transparent, Paralyzes, cold slows but does 1/2 damage |
| Mustard Jelly |
Weapons, Electricity |
at will |
Slowing Cloud, Force attacks (magic missile) cause it to grow. 1/2 damage from cold |
| Stun Jelly |
Electricity |
Only when Reproducing |
Paralyzes, resembles stone wall, smells of vinegar |
| Tar Jelly |
Fire |
Force Spells |
Will catch on fire (is immune to the damage), All attacks versus tar jelly become stuck in tar, giving jelly a bonus to hit |
| Whip Jelly |
None |
None |
Tough Armored Skin, Multiple attacks |
| Plasma Jelly |
Electricity, Bludgeoning, Piercing, Cold |
Slashing, Sonic |
Fires plasma rays, constricts, engulfs, magnetic pulse that pulls metal closer to the creature |
| Flesh Jelly |
None |
Slashing |
Always huge or bigger. Absorbs and engulf targets to heal self. Nauseating aura. Spreads disease. |
| Phase Jelly |
Blunt |
Does not split |
Edged weapons do half damage. Paralyzes. Stunned by electrical attacks. Can phase into stone, stone affecting spells will force them out. Multiple tentacle attacks. |
| Shining Jelly |
All magic but cold, Fire heals |
Lightning |
Spells cast cause it flash forcing a save or causing anyone viewing it to go blind |
| Earth Jelly |
Normal Weapons, Cold Heals |
Fire |
Saps hit points from target permanently. Dissolves metal and flesh. Hard to detect against stone. |
| Air Jelly |
Cold heals |
Force and Electricity |
Saps Wisdom on a failed save. |
| Dark Jelly |
None |
Cold, Physical attacks, and Electricity |
Blessed attacks work normally, not causing the jelly to split. Drains constitution. |
| Fire Jelly |
Piercing |
Fire |
Sets materials on fire. Melts metal objects. Double damage from cold. Half damage from bludgeoning attacks. |
| Water Jelly |
Bludgeoning Piercing |
Electricity |
Hard to see in water. Double damage from fire. |