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On Sinless: Billionaire Bounty.

Sinless: Billionaire Bounty is live.

It's good. 

It's good mechanically, it's good visually, it's good stylistically. When people look at it they say, "This is good!". Often say say, "Holy crap the art is amazing".

This is something to be used. 

If you want to play cyberpunk in a living city, fighting over resources in sectors? Check it out.


If you like a game that's not about 'creating a build' but making a lot of dynamic choices? Check it out.

If you like west marches open table games, that's exactly what it's for. 

One of over 120 assets. 
If you were waiting to check Sinless out? Well, now's the time. 

Why is Sinless so good?

It's a true cyberpunk game, not a jingoistic action game. 

It completely obliviates problems with action economies, tracking bullshit, and character 'builds'. It uses simple mechanics and limited resources to let everyone at the table know the odds for a collection of interesting choices. And it still lets you shop for meaningful gear.

It has an integrated game loop—and all that piece of jargon means— is the game considers the outcomes of play. No figuring out how much to pay on a mission, or having to ad hoc responses from the city to a building being blown up. Agonarchs don't have to figure out how to run the game. They can instead just play the game.

Oh, there's no illusionism or deception or "imagine a solution" mechanics. It uses an objective hidden
information mechanic. Players find out what they find out, they make the plan they want to make. And they you all find out together what happens. That, to me, is the fun part of a cyberpunk game, figuring out how to crack that operation. 

It's a game made for intelligent people who want a game that treats them that way. A game you can play together, and everyone discovers novel things. 

It is the best thing I have done in my career to date. 

Take a look.

(Why doesn't he write about design any more? Because I'm busy making the best game you'll ever play. There wasn't anything else to say. I had to put up or shut up; so check it out.)