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On the Creative Crocodile Conundrum
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Are modern gamers objectively less creative than old-school gamers? Here over at Monsters and Manuals, Noisms discusses some of the agenc...
12 comments:
On Reader Mail, Table Talk & Communication
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Evelyn writes in: " In Pandemic, how the players communicate with each other influence and change the game a lot; since the mai...
2 comments:
On Reader Mail, Find Traps skill
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A completely different Nick than yesterday writes: " Do you use a "Find Traps" skill for your thieves? Reading your materi...
5 comments:
On Reader Mail, The Comprehensive Search Bypassing Play
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'J' writes in again with another question. " One of my players wants to bypass the game-play by saying 'I search eve...
5 comments:
On Mace
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Sinless is just going great. Everyone is working, we've got people playing, the final parts are getting shored up; it's exciting. Y...
On the Final 48 hours
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Sinless has just been amazing guys. If you haven't checked it out, you should back now. Campaign ends Friday. It's around 700 peopl...
On Sinless Combat!
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Sinless combat is so cool! I remember, once, during a game of 4e Dungeons and Dragons, I had enough time between rounds to calculate every ...
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