Hack & Slash

Home of the Quantum Ogre, Agency, Theory, and Fun

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On the Creative Crocodile Conundrum

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Are modern gamers objectively less creative than old-school gamers? Here over at Monsters and Manuals, Noisms discusses some of the agenc...
12 comments:

On Reader Mail, Table Talk & Communication

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Evelyn writes in: " In Pandemic, how the players communicate with each other influence and change the game a lot; since the mai...
2 comments:

On Reader Mail, Find Traps skill

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A completely different Nick than yesterday writes: " Do you use a "Find Traps" skill for your thieves? Reading your materi...
5 comments:

On Reader Mail, The Comprehensive Search Bypassing Play

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'J' writes in again with another question. " One of my players wants to bypass the game-play by saying 'I search eve...
5 comments:

On Mace

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 Sinless is just going great. Everyone is working, we've got people playing, the final parts are getting shored up; it's exciting. Y...

On the Final 48 hours

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Sinless has just been amazing guys. If you haven't checked it out, you should back now. Campaign ends Friday.  It's around 700 peopl...

On Sinless Combat!

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 Sinless combat is so cool! I remember, once, during a game of 4e Dungeons and Dragons, I had enough time between rounds to calculate every ...
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