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On How to Make 5th Edition Dungeons and Dragons more Old School
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Moving parts of 5th Edition Dungeons & Dragons are designed for heroic fantasy gaming. Mid-level characters are mighty heroes, slayers o...
On the Edge of the Map
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I still recall when I had to wait till Monday to call the Library of Congress to find out things. You don't really know what's out ...
On Gygax Design IV
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My thesis here is that something was misunderstood. The question I'm left with is how did that happen? Let's take a look. Cav...
On Gygax Design III
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There are like 12,000 terrible modules and adventures. This hobby is almost 50 years old at this point. There have been literally thousand...
On Gygax Design II
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Let's look at the background section of the adventures B2: Keep on the Borderlands , and Return to the Keep on the Borderlands . P...
On Gygax Design I
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It's unspoken in the rulebooks all over the place. You are just supposed to know certain things from the culture of wargaming. But i...
On a Definitive Table for Avoiding Death
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Hit Points are abstract. Do you feel that your games might like more realistic combat wounds and damage without losing the ease and abstrac...
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