Hack & Slash

Home of the Quantum Ogre, Agency, Theory, and Fun

Pages

▼

On the Definitive Inadequacy of Boxed Text

›
Is boxed text bad? Yes. Yes it is. Why? Can you prove it? 90% of boxed text is terrible .  " You feel afraid and grab you...

On Reader Mail: Set Design

›
More Reader Mail, this time on some questions about Set Design.  " I'm attempting to key a modified version of the B1 module ...

On Expanded Set Design

›
The other day I was talking about Set Design , or how to write a 'useful in play' adventure description. I gave some examples of h...

On a Map of the Known

›
A map of the known world that my players purchased! Totally Accurate! If you click me, I get bigger!

On Set Design

›
There have been some posts lately on how to label adventures. I think that the old methods and indeed these new methods are unsatisf...

On How an Illusion Can Rob Your Game of Fun

›
You think you're saving effort. You're not. You think you're making things more 'fun' for the players, but really, you...

On Slaying the Quantum Ogre

›
All this rhodmontade over agency has a purpose! Let's learn how to slay the Quantum Ogre. How do we give players agency— how do we...
‹
›
Home
View web version
Powered by Blogger.