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Showing posts with label
theory
.
Show all posts
Showing posts with label
theory
.
Show all posts
On the Creative Crocodile Conundrum
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Are modern gamers objectively less creative than old-school gamers? Here over at Monsters and Manuals, Noisms discusses some of the agenc...
12 comments:
On Reader Mail, Table Talk & Communication
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Evelyn writes in: " In Pandemic, how the players communicate with each other influence and change the game a lot; since the mai...
2 comments:
On the Explicit Procedure of Play
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This isn't about bad-wrong-fun. The discussion yesterday about behaviors we've all come across at the gaming table are not gaming ...
On Skill Deconstruction: Why Skill Light is Not Pixel Bitching, Nor DM Fiat
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I figured I'd start with a big one. I have seen multiple complaints that a skill light or skill free system somehow devolves down to D...
On Gygax Design IV
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My thesis here is that something was misunderstood. The question I'm left with is how did that happen? Let's take a look. Cav...
On the Physical Space
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Module designers, can we talk? It's not me, it's you. This is 2018 ( ed. 2020 now ), not 2000. Why am I still seeing modules w...
On the Deadly Difference
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There's a big difference between this. . . There are no players who do foolish things. There are only poor Dungeon Masters. This i...
On GNS in my OSR? It's more likely than you think.
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My own words from 2000, a few short months after the genesis of the threefold model. From: Courtney Campbell Subject: Re: Getting playe...
9 comments:
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