At 3rd level,
you delve into the advanced techniques of a bard college of your choice: the
College of Lore, College of the Motley Fool, or the College of Valor, all are
detailed at the end of the class description. Your choice grants you features
at 3rd level and again at 6th and 14th level.
The way of
the bard is gregarious. Bards seek each other out to swap songs and stories,
boast of their accomplishments, and share their knowledge. Bards form loose
associations, which they call colleges, to facilitate their gatherings and
preserve their traditions.
the Motley Fool
Bards of the
College of the Motley Fool choose a difficult path. They are seen as divinely
inspired servants, free from legal recourse, allowed to say that which others
will not. They seek a pure ideal of wit, neither male nor female, and cloaked
in mystery. They tempt fate, their lives walking a line between glory of the
masses or brutal punishment by those fearful of their mien.
When you join
the College of the Motley Fool at 3rd level, as long as you wear no armor, and
wield no melee or ranged weapon, your armor class is equal to 10 + your
Dexterity Bonus + your Charisma Bonus
At 3rd level
you are considered proficient with all weapons that have the Thrown property.
When throwing weapons, your attack rolls are not made at disadvantage if you
throw while adjacent to a threatening opponent, nor while throwing up to the
maximum range of the item. These do not count as ranged weapons for the purpose
of defensive caper.
gain the ability to physically harm opponents with insults. As an attack,
you may expend a bardic inspiration die, and make a verbal attack, using your
Proficiency Bonus + your Charisma Modifier against a creature that you can see
within 60 feet of you that can understand your language, against an armor class
of 10 + their Intelligence modifier. The damage done is your bardic inspiration
die plus your Charisma and Intelligence modifiers.
Pie in the
At 6th level,
you gain the ability to throw a harmless object at an opponent, such as a cream
pie, a sticky ball of gunk, or other weird or disgusting item. If you hit your
target, they make ability checks and attack rolls at disadvantage till they
spend a move action removing or cleaning the item up. This attack only affects
At 6th level,
as long as you are garbed in motley, you are immune to charms, enchantments,
Twist of Fate
14th level, whenever you are dealt lethal damage you may make a DC 15 Dexterity
saving throw. On a success, you avoid that damage. This ability can be used
once per long rest.
14th level, whenever you are garbed in motley, you are permanently under the
effect of a Mind Blank spell.