On Eyrie Delivered!

Why would you wanna fight this guy?
Did you hear about that blogger that talks hot shit about how things should be done?

Well, if he wrote something, you sure could  find out if he's full of crap or not.

But who wants to read a .pdf? No one!

Thankfully this Eyrie of the Dread Eye module is now out, right this second, for ACKS, for 5th edition, and even in Print!

This doesn't look super fun at all!
There's only nine reviews and the are all five star reviews! That can't be right! It can't really be five stars?!

But why would you want to pick up an adventure for mid to high level characters that provides a challenge for them without nullifying their abilities? Why would your group want to fight ancient, minimally verbal, yet terrifying monster bears? Who wants to fight a hill giant clan wearing human leathers?

Who wants to explore an ancient city or deal with ancient giant statues? You see the maps for these things? Would would want to explore these places?

Who's idea was it to make this thing only five dollars! And if you buy print, you get the .pdf free? What kinda cheap outfit does that?

If you don't buy it, how can you give an honest review, instead of reviews like this?
A fantastic adventure, it's full of comfortingly familiar bits and pieces but executed in clever and interesting ways that I love. 
Clearly that dude is some sort of planted agent! What about this nonsense?
I'm definitely in favor of this kind of adventure overall, but it's a little more "gonzo" than some of the previous releases from Autarch, and should be appreciated as a sort of surreal nightmare of Lovecraftian weirdness that stands in contrast to the more mundane orcs and goblins that the default ACKS setting implies
Surreal nightmare of Lovecraftian weirdness? That gets five stars?
It really is the little conveniences that make this adventure a pleasure to read. The author does a masterful job succinctly and conveniently presenting just enough information to get a location right, for immediate presentation to my players without having to translate anything in my head. 
What kind of DM wants to run a game with a resource like that?
 A most excellent tribute to the classic I1: Dwellers of the Forbidden City. Deadly environmental hazards, multiple rival factions to ally with or oppose, weird monsters galore, all done in classic . . . style.
Why would you want this adventure cluttering up the place? It's not like you need a great module full of terrific ideas, beautiful maps and swell encounters to steal, borrow, use or have fun with in your game. It's not like it isn't super popular hitting silver just days after its release.

You probably don't want to be in on all the fun anyway.

Eyrie of the Dread Eye, An adventure for 4-6 characters of 6th to 8th level, for the basic style, super well designed Adventure Conqueror King system; or rewritten for 5e, with care to match the style and expectations of that system.

You gotta see for yourself, right?
As might be inferred from the inspiration, this is a product that should appeal to anyone who loves classic-era TSR modules.-Eyrie Review

Hack & Slash 
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  1. On the subject of nobody wanting to read .pdf's, I have a ton of pdfs, but since I had to replace my hard drive and reinstall everything, my computer doesn't like this version of adobe I downloaded and everything has this really slow processing speed and the pdf tears when I scroll at a slow, comfortable reading speed, and except for a few lucky documents, everything's just awful now...I can't even read my new Mystara Gazeteer on Rockhome!

    I wouldn't say no to suggestions

  2. Courtney, I'm curious what adjustments you made for 5e to match the style and expectations. Did you have to change the expected party level downwards? Did you have to fiddle with the treasure or account for the short rest concept in the design?


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