"Griffons are often nasty and bad-tempered. If captured when very young and trained, however, they can become fiercely loyal mounts. Their loyalty is non-transferable once fixed, so they must be disciplined and trained solely by the intended rider. The griffon must be trained and exercised by its owner on a fairly regular basis while it is a fledgling (up to age six months) in order to accustom it to his or her presence and the bridle, blanket, saddle, etc. When the griffon is half-grown a period of intensive training must begin, which will last at least four months. The daily routine must never be broken for more than two days, or the griffon's wild nature will assert itself and all progress will be lost. After two months of this intensive training, it will be possible to begin to fly the griffon. This will be a period of training for mount and owner alike, as the rider must learn how to deal with a new dimension, And he will probably have no teacher but himself. Imagine the confusing tumult of giant wings, the rush of air, the sudden changes in altitude, and you will realize why an inexperienced rider absolutely cannot handle a flying mount.
Griffons, like all large flying creatures, eat enormous amounts of food, especially after prolonged aviation. Moreover, they are carnivores, and thus very expensive to feed. Care and keeping of a griffon will be a constant strain on the largest treasure hoard. Costs will probably run in the area of 300-600 g.p. per month. It will require special quarters, at least three grooms and keepers, and occasionally an entire horse for dinner (diet will differ, but similar arrangements must be made for all flying mounts).
Hippogriffs are not so difficult to train os griffons, but neither are they as dependable in a pinch. A training process basically similar to that previously described will be necessary, though occasionally an animal trainer con substitute for the master for short periods if he or she is tied up elsewhere. Once broken, hippogriffs may possibly serve more than one master. They are omnivores, and thus somewhat less expensive to
feed thon griffons.
Pegasi are greatly valued for their speed, which makes them virtually the fastest things in the air. Their training is o long process similar in many respects to thot of griffons." -Gary Gygax, Dungeon Masters Guide
Obviously this was an issue that came up repeatedly, and Gygax developed the following procedures to train animals.
One of the formative experiences of Dungeons and Dragons are the challenges with taking a monster, enemy or opponent, and turning them to your ends. As with most challenges to get creatures to change their inner nature, it is astoundingly difficult, and requires a bond on top of the serious commitment maintained above. The animal must be socialized till adolescence, and then intensively trained for months.
The general consensus about Animal Friendship and the limits of animal training are subjective and should be worked out between the Dungeon Master and the player, keeping in mind the animals intelligence and alignment. And it will come up, with unicorns, flying creatures as above, or even minanimals from the Monster Manual II.
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