The old gods
of Perdition were casual and indolent. Their world was peaceful and rich.
Countries spread wide, they ruled over a creative people of peace. The only
conflict came from leisurely discussions over resplendent feasts before the
fell quickly. The gods starved of worshipers, vanished. Yet traces remain. If
you find the shattered vestige of one of the old gods, they can be called upon
as any great being, though their power is just a shadow of what it once was.
One may undertake the illegal task of reigniting their worship, and perhaps
bring a sliver of light back into the world.
So bonds are
convenient ways to track moral, loyalty, and devotion between players and
groups. It's very simple. You keep a list of your bonds. When you meet someone
you add them to the list. Bonds run from 2 (Stranger) to 12 (Lifemate). At the
end of each encounter or session with the bond, you roll 2d6. If it's higher
the bond increases by 1.
level with retainers affects morale. It's a clear objective way to handle
player relationships and romance. The really cool thing about bonds is it can
divorce worship in a god (and the requisite abilities granted by said god) from
character class and level! It's a way of having clerics without having a cleric class.
Today we are
going to look at a bond with one of the old gods. Once Perdition was conquered,
all access with the higher planes was cut off, as the land became an extension of
the hells where devils could travel freely. Thus the only 'good' gods are the
old gods, who are weak and stripped of all their power.
with Old Gods
other sources of local power siphon away your prestige as your bond with them increases
in power. As they grant you more power, your success becomes more attributable
to them, granting them an increase in the prestige they take.
The old gods
are very weak, and unlike normal patrons siphon 10% * your bond level in
prestige. Since there are 12 bond levels, how could you ever earn any prestige
at all once your bond got high enough?
Worshipers can be used to feed your patron prestige. For every steel piece that
your worshipers generate, it can be used in place of a point of prestige that a
patron might siphon. This is true for all patrons, though worship of old gods
or demons of any sort is highly illegal, and as your congregation grows, so
does the risk.
Old God of
Strength, Dreams, and the Hearth
skin stretched taut over his muscular frame, Bodando envelops the spirit of
community. In a world of entertainments, joys, and passions, he stood against
them for something less ephemeral. The satisfaction of community and providing
for your own through hard work. He sprang from the look a father gives his
children and from the actions of a mother who provides. That satiation of men fed his milky dreaming
form, where he stood as languid protector of the hearth and home.
was a god of dreams, he speaks and interacts with his prophets through
visions and phantasm only they can see. They interpret his moony will for the
community, bringing pleasure and wisdom to their followers. The closeness of
the community and home is his strength. He encourages priest to lay with
family, mother with father, sister with brother, parent with child.
He appears as
a recumbent young muscular man, hairless except for the golden locks and brows
on his head. His skin is so white as to be only just agleam. He eschews clothing
and exudes a splendid prismatic aura that flows around his form with his breath
and thought. His very presence pacifies all living things.
herald is a panoply of fleshy writhing forms, constantly moving and shifting in
a crude pantomime of intercourse, a literal beast of backs. A torso will
extrude, imprisoned in throes of ecstasy, mindlessly thrusting, yearning,
clothes inside your home
than twice a day
you feel full
creatures of the sea
naked in a communal bed with those close to you (+1)
daily calisthenics (+1)
more than 8 hours in a single stretch (+1)
Owning a home
Living in an
owned home as a member of family (+2)
members of your family not sleep naked with you (-1)
2 You gain a
+1 on all tests of Physique. This applies to grapples and Physique tests,
though not to rolls to hit or damage.
3 You gain
access to dream visions. Once per day you can tune into the visions and auger
what is to come. You will receive an image or feeling of the outcome of a
course of action.
4 Your form
becomes infused with languid vitality. Anyone who rests with you naked for a
turn after a strenuous event (such as combat) recovers all their hit points and
removes one point of stress.
resting for the night, you may ward an area against intrusion. You set a
boundary up to 4" in diameter and decide what will trigger it. Anything
that crosses the boundary triggers a mental alarm to all those protected within
and two Dreamspites appear to protect the servant. The Dreamspites are not
controlled by the servant, but are friendly with him.
6 You gain +2
to your Physique score; and your Physique bonus, regardless of your Physique
score, increases by 1.
7 While you
sleep at night, you may travel though the Empyreal as a dream. After an hour of
rest, you may leave your body. Your body
lies defenseless and without a spirit. You must succeed at a Survival
(Empyreal) roll to return to your body with a difficulty equal to the number of
hours you have spent outside of it. If your body has been moved in the
meantime, the difficulty of the roll is increased.
8 You gain
the ability to cause women to ovulate, regardless of their cycle. This can help
9 You gain a
+2 on all social actions involved or related to sexual seduction.
physical fitness becomes excellent. The first time each day you become
Fatigued, you are immune. If for some reason you become Exhausted, you instead
become Fatigued. Further exertion affects you as normal. You may also ignore
the first point of stress you acquire during the day. You gain a permanent +1
bonus to your athletics skill.
11 Once a
day, you can project an aura from you in an 8" radius. You can cause
anyone who fails a mental struggle against you to be overcome with an emotion.
Examples include: Tranquility, cease fighting; Courage, have your attack and
damage rolls augmented; or Fear, gain the Panicked condition. Any emotion may
be stimulated by working out the specifics with your Agonarch.
12 You become
infused with renewed youth and vigor. As long as your bond remains at 12 with
Bodando, any permanent penalties are eliminated, you are immune to poison and
disease, you appear to be in your physical prime and you cease aging. You also
become permanently aroused.