On the War Bear, A Hill Cantons Race/Class for 5e

I've been working on how to best translate this race/class from the Hill Cantons and Slumbering Ursine Dunes into 5e.


"The Nurian Soldier-Bear stands alongside the Ostrovan pikeman, Kozak horse-archer and Northland atlatl-man as some of the most renowned examples of soldiery in the world of Zem. Lesser known are the wayward bears who strike out on their own in the world in search of quantitatively measured experience, the proud bearers of the appellation, War Bear."

War-Bear Traits

Your War-Bear has an assortment of inborn abilities and restrictions, part and parcel with War-Bear nature.
Ability Score Increase: Your Constitution score increases by 4.
Ability Score Maximum: Your Constitution score maximum is 24, your Strength score maximum is 22.
Age: You are mature at age 10, and live an average of 30 years.
Size: You are medium size, weighing between 150-400 pounds.
Armor: All armor costs 4x normal to be fitted for you, and provides one point less protection than normal. You may not use shields.
Magic Items: You are unable to use cloaks or wear rings.
Tough Skin: If you are not wearing any armor, your armor class equals 10 + Your Dexterity modifier + your Constitution Modifier.
Restricted Advancement: You are only allowed to select the class fighter, and must select the martial archtype "War-Bear". If multi-classing is allowed, you may not take more than 2 levels in another class and must take Fighter as your first level class.
Natural Attack: This is a natural weapon that does 1d4 damage.
Multi-attack: If unarmed, you may make 2 attacks with your claws.

Fighter Class

Martial Archetype

At 3rd level you choose an archetype that you strive to emulate in your combat style and techniques. Choose Champion, Battle Master, Eldritch Knight, or War-Bear if of the War-Bear Race. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th.


The archetypal war-bear is a creature of obsession with polearms. Their focus and love for this weapon defines their entire existence.

Improved Polearm Use
Beginning when you take this archetype, you gain an additional +1 to hit and damage when using a polearm. Any separation from this weapon for more than a day will cause the bear to sicken with dejection and constantly be dramatically sighing near where others can hear her despondency. -1 Constitution per day until the weapon is retrieved.

Unique Polearm
Beginning at level 7, you can invent and name a polearm of your own design at the cost of 500 gold and 2 weeks of intense concentration. It counts as a magical weapon for the purposes of damaging creatures. The bonus for using this polearm increases to +2 to hit and damage.

Bear Cavalry
At 10th level, the War bear can summon other black bears to assist them in a fight. As an action, they can summon 16 black bears or 8 Brown bears which appear the next round. At 14th level, you may summon 8 Cave Bears instead (as Polar Bears). These bears assist for up to 1 hour.

Polearm Mastery
At 15th level, the mastery of the polearm as a weapon is complete. You gain access to the feat "Polearm Master" even if you are not using feats. If you already possess this feat, you gain an additional Statistic increase.

Bearish Toughness
At 18th level, you gain resistance to slashing, piercing, and bludgeoning weapons. You also choose two additional saving throws to gain proficiency in. Your armor class is now calculated as 10 + Your Dexterity modifier + your Constitution Modifier + 2.

Hack & Slash 
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