On the Magic Abracadabra
The origin of the word is uncertain, but there is the Arabic phrase, avra kehdabra, meaning “I will create as I speak”.
I've surprised centipedes, acquired an ability to excrete acid through my skin, stopped pistons in a wizards tower right before getting knocked out, just in the last week.
Our community talks a lot about a variety of things, but we rarely talk about how magical what it is that we do.
I've talked about how the dice provide an ocular power to view the reality of other realms, through auguring of bones.
Now they are plastic of course, but they auger the course of reality just the same.
But what really happens is we create entire realms and other worlds which we explore. Some people might consider that the Old School Renaissance is about the rules, retreating to an older style of play. Others might think it's about moving away from character builds and combat focused games. Some say it's about publishing a proliferation of rule-clones.
But that's not it at all. I make plenty of choices with some of my characters, and we certainly get in plenty of fights and having plenty of killing. Everyone, everywhere, runs their own personal version of Dungeons & Dragons, and always has.
What it's about is getting away from straightforward dull play, and returning to magical and evocative realms that are created by our spoken and written word.
Literally, we create as we speak.
Hack & Slash