On Classes, Official and Otherwise

Pathfinder released it's newest class play-test document last week.

http://zenopusarchives.blogspot.com/ released more information about the differences between the Holmes draft and the final release.

The newest class play-test guide includes a bunch of classes that are crosses of existing classes. There's a cross between a wizard and a sorcerer (Arcanist) and a barbarian and a sorcerer, and a fighter and a monk, and a barbarian and a bard and a zzzzzzzzzz. . .

No. Some are actually pretty synergistic. Skald (Barbarian/Bard) seems neat.

They are OFFICIAL. approved, you know?

The examination of the Holmes draft is interesting, because it also talks about new classes.

There's the African Witch Doctor, the Centuar, the Amerindian Medicine Man, the Werebear, the Japanese Samurai, and the Half-naga.

And that's the line, isn't it? Don't you see it there?


  1. At least three of those Holmes classes would get metastatic outrage posts on RPG.net.

  2. There are already too many Classes for my taste. But that's just me.

  3. Thanks for the mention. I don't get the sense that Holmes formalized these as "Classes"; at least we don't have any record of him writing up a "Class". It seems to have been more on the fly based on what players wanted to play.

    I added a relevant quote from Holmes in Dragon #52 to my post:
    "Character classes: Player characters are restricted to being a Fighter, Cleric, Thief, Magic-User, Elf, Halfling or Dwarf. This probably covers the roles most beginning players want to try, but I am personally sorry to see the range of possibilities so restricted. The original rules (the three little brown books) specifically stated that a player could be a dragon if he wanted to be, and if he started at first level. For several years there was a dragon player character in my own game. At first level he could puff a little fire and do one die of damage. He could, of course, fly, even at first level. He was one of the most unpopular characters in the game, but this was because of the way he was played, not because he was a dragon. I enjoyed having dragons, centaurs, samurai and witch doctors in the game. My own most successful player character was a Dreenoi, an insectoid creature borrowed from McEwan’s Starguard. He reached fourth level (as high as any of my personal characters ever got), made an unfortunate decision, and was turned into a pool of green slime."

  4. The more rules about what you can do, the less you can do without them.

    The more options PCs have in terms of specialization and optimization, the less able we are to introduce a wild off-the-wall PC class. Or, race-as-class.

    I really like how Grey Matter blew the hinges off this conceit with its strange managerie of race-as-class options.


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