On Points About the Hit
They say: Everyone handles hit points differently.
One person (I forget who) says "I like to have everyone heal up to half hit points after the battle!" because that is the part of wounds that aren't physical damage?
This made no sense to me. But it did spark an idea.
Real physical wounds count up from zero.
Stamina, fatigue, and luck wounds count down from the total.
Subdual, non-lethal damage, is tracked as an integer, added to the physical wound total.
When the numbers meet, characters fall down.
This allows many variations, criticals do real damage, all wounds do 1 point of real damage, etc. Just a new and interesting way of looking at hit point damage.