On the Thursday Trick, Limb Snares

Limb Snares (Category: Restraints/Hazards)

Trigger:Mechanical: LidEffects:Never Miss
Save: DexterityDuration:Varies
Resets: AutomaticBypass: None (Avoid)
Disarm

Description: These traps are very simple. Beyond a place where your limb is put lies a crevice. This is covered by a lid, which gives way when pressure is applied. The limb slides forward freely and no negative effects are felt, for the barbs and spikes are all pointing the same way as the limb.

Attempting to remove the limb works much like a Chinese fingertrap but with knives. Attempts to pull or remove the limb cause it to become impaled on blades, barbs and spikes, shredding armor, clothing, skin, and flesh. Consider 2d6-4d6 damage appropriate, along with loss of the use of the limb until healed.

Detection/Disarming: The easiest way to detect this is to test the surface. After there should be little to no resistance to the lid, it is designed to allow limbs to enter. The seam is also visible, and their may be odd shaped stains or even bloody flesh nearby. Some variations.

  • Underneath a stair, for feet
  • A whole body version
  • A keyhole is at the rear of the crevice
  • There is no cover, but their are many holes and no way forward
  • There is no cover, but something gleams at the far end 
  • Instead of passage forward, the crevice contains something that disarms a trap or releases a treasure.

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