It has phases, as most games, but due to player request are organized in a different order then traditional. The first phase is identical to most games, made of site exploration. The purpose is not to work towards area exploration, but instead directly towards civilization management at level 5.
And indeed, the town was secured at level 5. This examination is about the contents of my Deathless Gods folder at the end of the first phase.
This first picture is the campaign map in the left hand pocket of the folder. It is the six mile hex the campaign began in. Behind this map is a sheet with a drawing of each major NPC located in Seamoor.
A variety of rewards are available, including magic items and even statistic increases.
This is the random encounter table for the hex. It uses a bell curve to represent encounters that are a statistically accurate representation of creatures discovered in the local terrain.
It also contains several unique encounters (Hydra, Dragon). They have not occurred, but the players did finally decide to hunt the hydra to make things safer. It did not go well. Only two people died, so it wasn't a total loss.
Encounters are rolled based on areas of high traffic, hour of day, and terrain.
Important areas are keyed, and if there is enough time or if the location is frequently visited the map is inked for higher contrast for use during play.
Following the random encounter table, there are a series of these maps, followed by their descriptions for every site location in the hex.
This is a first draft of a location key, using the principles of Set Design.
Finally, Some blank pages:
Both blank lined sheets and blank hex paper, taken from .pdf's on incompatech and images from printable paper.
Finally, at the rear of the first section, I keep the previous DM records. These record information such as the players, the armor classes, criticals taken, monster damage, notes on charges used, magic items, and various other ephemera that must be recorded during the game. This combined with the recordings of each session, provide a solid permanent record useful for campaign plotting and twitter quotes.
DM:"Broken Jaw, can no longer cast spells." G:"Oh damn dude! How are we going to comprehend all the languages?"
— Courtney Campbell (@nexusphere) August 7, 2012