On Alchemical Items, Flaming Candles

Exploding Candle
BSC:30%(R)gp:1000 gp
DC:22TTC:2 days
CC:6CGP::250 gp
NWP:-3XP:200 xp
D100:+5%Weight:- / 20
D6:2 in 6 / 5Difficulty:Hard
RarityUncommon

Materials:Beeswax (2 drams), Mineral Oil (1 ounce), Silk (2 drams), Rare Earths (1 dram), Hell Hound Teeth/Fire Essence (2 drams)

Description:  After burning for 5-12 rounds (1d8+4) these candles explode in a pillar of fire. The flaming cylinder extends 1” (5 feet) out from the candle on all sides doing 6d8 damage. A save versus Breath Weapon (Reflex save DC 18) will allow someone to escape for half damage. When this occurs the candle will be destroyed.
    You may trim the wick on this candle giving it a minus to the duration. If however, the random duration is rolled and results in a duration of 0 of less, then the candle explodes instantly upon being lit.


Detonating Candle
BSC:30%(R)gp:1500 gp
DC:22TTC:3 days
CC:6CGP::400 gp
NWP:-3XP:250 xp
D100:+5%Weight:- / 20
D6:2 in 6 / 5Difficulty:Hard
RarityUncommon

Materials: Beeswax (2 drams), Mineral Oil (1 ounce), Silk (2 drams), Rare Earths (1 dram), Hell Hound Teeth/Fire Essence (4 drams)

Description: This candle burns for 5-12 rounds (1d8+4), then explodes in a sphere of flame. The flame extends 3” (15 feet) out from the center of the candle. It does 6-36 (6d6) damage. You may make a saving throw versus Breath Weapon (Reflex save DC 16) for half damage.
    You may trim the wick on this candle giving it a minus to the duration. If however, the random duration is rolled and results in a duration of 0 of less, then the candle explodes instantly upon being lit.

Rules are here.

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