On Organic Growth
If you get on the internet to wallow in the filter bubble, then what conclusion can be objectively drawn from that?
Some people use cards to play poker for money. Other people use them to play group games like spades. Other people use them to play alone.
What would one think of a player of spades, telling the poker player that the way he is using the cards is wrong?
There is no objective truth of cards - it is simply a tool used to play a game.
Some people play RPG's to fight. All their experience comes from fighting. This is not my flavor. I find it exceedingly boring. This is not a comment on the objective worth of the fighting, however some of the hoops that are jumped through to make such a thing engaging are an enlightening topic of commentary and study for the astute observer.
If this is the case, then clearly, random determination of hit points and to a lesser degree stats will negatively impact your play experience. So don't use them.
To claim, however, that it makes a character "suck" or that the game is "shitty" because of random generation, perhaps for a game focused on exploration, role-playing, kingdom management, or other non-combat oriented activities, speaks only to your shortcomings, not the validity of random generation in general.