On Alchemical Items, War, Healing, and Phasic Disruption

War Incense
BSC:30%(R)gp:50 gp
DC:22TTC:1 day
CC:6CGP::10 gp
NWP:-3XP:5 xp
D100:+5%Weight:- / 20
D6:2 in 6 / 5Difficulty:Hard
RarityUncommon

Materials: Charcoal (2 drams), Gum Arabic (2 drams), Sal Petrae (2 drams), Distilled Water (1 ounce), Mucilage (2 drams), Ash (4 drams),  Rare Earths (2 drams)

Description: All those within the area of effect of this incense are affected by bloodlust, and are given a +1 to hit and a +1 to damage. This effect lasts for 3 turns after leaving the incense. A person may only be affected by this incense once in a 24 hour period.




BSC:30%(R)gp:300 gp
DC:22TTC:6 days
CC:6CGP::50 gp
NWP:-3XP:25 xp
D100:+5%Weight:- / 20
D6:2 in 6 / 5Difficulty:Hard
RarityRare

Healing Incense
Materials: Charcoal (2 drams), Gum Arabic (2 drams), Sal Petrae (2 drams), Distilled Water (1 ounce), Mucilage (2 drams), Cinquefoil (4 drams),  Rare Earths (2 drams), Powdered Pearl (25 carats)
Description: All those within the area of effect of this incense are soothed and calmed. Any healing they receive is doubled.



Phasic Disruption Incense
BSC:15%(R)gp:150 gp
DC:25TTC:3 days
CC:9CGP::50 gp
NWP:-3XP:15 xp
D100:+5%Weight:- / 20
D6:2 in 6 / 5Difficulty:Hard
RarityRare
Materials: Charcoal (2 drams), Gum Arabic (2 drams), Sal Petrae (2 drams), Distilled Water (1 ounce), Mucilage (2 drams), Cowslip (4 drams), Eldar (4 drams),  Rare Earths (2 drams), Rakshasa Paw/Planar Essence (2 drams)

Description: Any creature out of phase with the prime material, such as an ethereal creature suddenly finds themselves corporeal while within the area of this incense. They are subject to any and all attacks from creatures on the prime material. There is no compulsion however on them staying within range of the incense, they may enter and leave freely.



Rules are here.

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