On Alchemical Items, Salves of Blade Enhancement

Salve of Basic Blade Enhancement
BSC:15%(R)gp:1,000 gp
DC:25TTC:2 days
CC:9CGP::200 gp
NWP:-6XP:200 xp
D100:-10%Weight:- / 20
D6:1 in 6 /6Difficulty:Very Hard
RarityRare

Materials: Rare Earths (4 drams),  Powdered Gold (1drams), Powdered Silver (1drams), Powdered Platinum (1drams), Almonds (2 drams), Grape Seed (2 drams), Beeswax (10 drams), Olive Oil (8 drams), Variable Essence (variable drams), 
Description: This paste when applied to a weapon gives the weapon a temporary magical effect. There are many different temporary effects that can be applied and each has different essences requirements. Once applied this salve lasts the normal duration for salves, unless a one is rolled on the attack. In that case the salve has be scraped off or ruined somehow and no longer has its effect. In spite of the name 'blade enchantment' these enhance any item that can be used as a weapon, including unarmed attacks (coating gloves, etc.). Consult the following table to see the different kinds of effects and what they cost.

Flaming+1d6 Fire damageHell Hound Teeth/Fire Essence (4 drams)
Frost+1d6 Frost damageYeti Fur/Cold Essence (4 drams)
Shock+1d6 Electricity damageElectric Eel Brain/Electricity Essence (4 drams)
SharpnessCritical range increased by 1Unicorn Horn/Purity Essence (4 drams)
TerrorTarget becomes shaken on failed save versus Fear (Will save DC 16)Dragon's Bones/Fear Essence (4 drams)
Corrosive+1d6 Acid damageBlack Pudding/Acid Essence (4 drams)
ParalyzingTarget becomes paralyzed on a failed save versus Paralyzation at +2 (Will save DC 16). Check every round to escape.Ghast Claw/Stasis Essence (10 drams)




Salve of Expert Blade Enhancement
BSC:-10%(R)gp:4,000 gp
DC:30TTC:8 days
CC:14CGP::600 gp
NWP:-XXP:400 xp
D100:-35%Weight:- / 20
D6:0 in 6 /7Difficulty:Impossible +
RarityVery Rare

Materials: Rare Earths (4 drams),  Powdered Gold (1drams), Powdered Silver (1drams), Powdered Platinum (1drams), Almonds (2 drams), Grape Seed (2 drams), Beeswax (10 drams), Olive Oil (8 drams), Variable Essence (variable drams), 
Description: This paste when applied to a weapon gives the weapon a temporary magical effect. There are many different temporary effects that can be applied and each has different essences requirements. Once applied this salve lasts the normal duration for salves, unless a one is rolled on the attack. In that case the salve has be scraped off or ruined somehow and no longer has its effect. In spite of the name 'blade enchantment' these enhance any item that can be used as a weapon, including unarmed attacks (coating gloves, etc.). Consult the following table to see the different kinds of effects and what they cost.

Thundering+1d6 Sonic damageDjinni Hair/Air Essence (4 drams)
BanishingBanish extraplanar opponent on successful strike, save versus Rods, Staves, and Wands at -4 negates (Will save DC 26)Rakashasa Paw/Planar Essence (4 drams)
KnockbackRoll contested 1d20's plus strength and add 10. Knock back your target that many feet. If it is over 10 feet, they must succeed at a dexterity check or fall prone. (The strike causes a Bull Rush - your roll is at +10) Giant's Heart/Prowess Essence (4 drams)
QuicknessGain an extra attack every roundPegasus Blood/Speed Essence (10 drams)

Rules are here.

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