Home of the Quantum Ogre, Agency, Theory, and Fun
** DISCLAIMER**Combat is fun. I am not saying that it isn't. I also don't care how people play, just sharing my thoughts.I was writing about this the other day actually. I have no problem with a D&D game in type 4 to have an emphasis on combat, nor should there be a reason that other types place an emphasis outside of combat.However, when the joy of combat becomes the only reason you're fighting, I think we lose something in the game. I propose having objectives that the party strives to achieve with combat as a tool to place pressure on the party. Ex. Find the lost shrine of Mebootee BEFORE the other adventurers in the dungeon. This emphasizes cooperative play and uses combat as a means to an end.Thoughts?PS: LOVE your posts, always rich, insightful and deviously clever.