On Alchemical Items: Goo Bubble Grenade

Goo Bubble Grenade
BSC:15%(R)gp:100 gp
DC:25TTC:10 days
CC:9CGP::20 gp
NWP:-6XP:10 xp
D100:+10%Weight:- / 20
D6:1 in 6 / 6Difficulty:Very hard
RarityRare

Materials: Sugar, Glycerin, Gum Arabic, Gelatinous Cube Gel/Stasis Essence (1 dram)  Rare Earths (1 dram)
Description: This glass globe is hermetically sealed and filled with a translucent foamy green liquid. When hurled at an opponent, upon striking the sphere shatters shatters and the goo begins to immediately react with the air. Any target struck by the Goo Bubble Grenade must make a save versus paralyzation (Reflex save DC 16) or become entangled in sticky binding foam that rapidly begins to harden. If the save is failed, the targets movement is cut in half, and the target is at -2 on all attack rolls and saving throws (The character gains the entangled condition. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell).
After 2 turns (20 combat rounds) the goo dries out, and flakes off. There is no splash damage besides little spots of disgusting goo.

Rules are here.

2 comments:

  1. If the original bearer is wearing/carrying it, what is the chance of it "going off" when the wearer is hit/knocked over/etc.?

    ReplyDelete
  2. Well, in 1st edition, if the bearer fails a saving throw you use the item saving throws for glass. In 3rd edition, if the user fails a saving throw, you compare the damage to the hit points and hardness of the item.

    ReplyDelete

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