On Why the Character Build Restricted Role-Playing from the People
Can you elaborate on the comment that "The issue of 'Character Builds' is eliminating millions of people from playing Dungeons and Dragons."?
We're going to play a game. I think this game is so cool. It's more fun then any game I've ever played.
However, before you start to play, you must make a dozen unchangeable choices, with many options that are explictly more poor then others, without knowing all the different things these choices can affect.
Or, to be more percise. The entry expereince for a first time player. i.e. what I have to take them through if I meet cool people and want them to play in my games.
Roll 3d6 6 times
Distribute point buy (with no information or idea on all the various things stats can affect)
Pick Feats (from four pages of feats)
Pick Skills (from a long list)
The first has a new player rolling dice in seconds, and a complete character in about 5 minutes, and then playing, using their own life experiences and skill for success.
The second is several hours of explaining options and talking about stuff that is unengaging to the player while they look at lists and lists of stuff that has no meaning for them.