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This had me thinking: what if there were one common pool of hit points, that is, the HP of the party? When that pool runs out the game is over. A shared resource that everyone would have to contribute to.
@jensanI can see that introducing maybe-interesting possibilities. Everyone's "hit points" means something different (luck, skill, sdc, etc. but overall it's just a countdown to doom...
@Jensan:I think the idea is intriguing too. Expanding on Zak S's "countdown to doom" you could even have a "doom table" with different results as to what actually happens when the count hits "0". Maybe a roll for each PC -- killed, captured, fled but killed in flight, fled to safety (but perhaps lost treasure or equipment),etc. @-C: Yikes! Scary picture.
I didn't realize what they were doing till it was too late.
" for the most frighting undead encounter in the world."Perhaps. Stumbling upon an orgy of zombies, corpses, and living captives would be worse, I think.
Given that they don't have sex organs (or any organs), I wonder what those skeletons are so excited about.female skeleton: "Have you put it in yet?"This reminds me of my favorite Halloween joke:A skeleton walks into a bar. He says to the bartender, "I'll take a beer and a mop."
"This had me thinking: what if there were one common pool of hit points, that is, the HP of the party?"Stafford and Laws did that in Hero Quest. It makes for a very abstract experience in combat. Too much so for me, but that's partly because it was by no means the most abstract part of the combat system. On its own, I think it might be workable.