Blog has gotten pretty big. . .
My players killed an honest to science dragon tonight.
Heroism isn't like in the movies, it's a bunch of people doing what has to be done, even if they know it's a bad idea. They stood and did, as heroes.
Here's a bit of an index on my thoughts.
On why stat requirements are a good thing.
On why ThAC0 and Descending AC is superior.
On why modern game 'balance' is flawed.
On why 1st edition fighters rock, and what new school changes did to harm that.
On why race as class is pretty cool.
On why party initiative (d6) is superior to individual initiative.
On why 'can only be hit by magical weapons' is a better solution than damage reduction.
On an example of handing out experience and honor in Hackmaster. In our current 1e game, we just handle experience and the process is much faster (~10 minutes at the end of the session)
On hit points, called shots, abstraction and realism of hit points, or how I found a system I liked and am sticking to it.
On the superiority of abstract saving throws! (and a suggestion for modern games)
On why modern "realism" in D&D is retarded, and level limits, Vancian magic, saving throws, and experience for treasure are good.
On statistics and the lack of a dump stat in old school games, and why all modern wizards need stupid statistics.
On why death, raise dead, and resurrection are fine.
On why talents, skills, and level are mostly irrelevant.
On why letting wizards select spells breaks the game.
On letting go of your 'ideal' version of D&D to actually play a different game.
On why 'being in character' isn't really 'role-playing'.
On why skills like 'search' and 'perception' suck.
How to not suck while playing an old school game - a list of player guidelines and advice for being a player in an RPG (not a tactical combat simulator)
Core articles that have influenced my idea of old school play.
On having a better blog.
On why comprehensive rules suck.
Older posts on player agency:
On broken traps, and rules not preventing people from being jerks.
On why fudging is cheating, and death and consequences are awesome.
On the line that should make player agency go f-*k off.
On DM best practices.
Of course, there are the resources on the right of the page.