|Trigger: Magical: Proximity |
or Magical: Visual
|Effects: Multiple Targets |
|Save:None||Duration: Instant or Varies|
|Resets: Automatic or Manual||Bypass: None (Avoid)|
Description: The hallway ahead appears safe and secure. The floor seems solid, but when was the last time anyone looked up?
While walking along, the lead person activates a patch of reverse gravity, and falls, crashing through the false ceiling, smashing into the extended ceiling far above. At which point, the reverse gravity ends, and the character comes crashing back into the ground taking the damage again.
Variations: There could be a series of these, each heading in a different direction, causing a character to fall far from his origin. The reverse gravity could be constant instead of activated by a person tripping a magical trigger, forcing them to "climb" out from within the pit. The ceiling of the pit could be filled with loose debris, or possibly spikes, or some sort of fragile container filled with a dangerous substance.
Finally, once triggered the trap could automatically reverse gravity every round for an entire turn, making a difficult situation even harder.
Detection: The magical trigger on this trap makes it harder to detect (often relying on the thief abilities) but there are a couple of useful thoughts. This trap is unlikely to show up anywhere except places where the builder has access to a lot of magical energy. A trap of this power level is far beyond your local Hobgoblin tribe.
And although the cost and expense of having this trap is high, it is amazing how often few steps are taken to disguise the ceiling well. Most people don't look up, and it's often difficult to construct an automatic reset on the ceiling, so astute adventurers looking up (or brilliantly actually testing the ceiling) will do well.