|Trigger: Mechanical: Trigger Wire||Effects: Single Target|
|Save: None||Duration: Instant|
|Resets: Manual||Bypass: None (Avoid)|
Description: This trap is designed to snare one person, leaving them suspended in the air. There is a snare on the ground, made of thin wire. When triggered it snaps tight around the victims ankle and pulls him into the air. There is a whizzing sound, and a distinct crash as the counterweight falls against the earth. A separate chamber nearby is often constructed to contain this counterweight. A variant of this trap has the counterweight able to drop farther then it raises the character up, smashing them against the ceiling for 3d6 damage and possibly breaking a limb.
Detection/Disarming:This trap is particularly difficult to notice due to the poor visibility of the wire in a dungeon setting. It uses a peg and nail trigger, so astute dungeoneers will note the small stone with the notch in it to the side of the dungeon against one of the walls assuming they can distinguish between that stone and the many other ones that litter then dungeon. There is only a 20% chance of discovering a trap like this by prodding the ground ahead of the players, however it is very likely someone walking along will trigger the snare, knocking the notched stone aside, and getting yanked to the ceiling. Escaping from the trap is as simple as cutting the player down, but for a solitary adventurer it is much more difficult to escape. Attempts can be made with a successful Dexterity AND Strength check to cut the wire if the player possesses a knife, but depending on the strength of the cord or wire it could take several tries. Each try requires a successful Strength AND Dexterity check. Each successive attempt at a check is at -1.