Treasure Update

I've updated the treasure document, for what I hope will be its release in Fight On!

It can be found here. What is it?

From the document:
What did historical looters find of value?
Art.
Goods.
Furnishings.
Where are the tables for these things? Well, completely unsatisfied with every hodgepodge treasure table scattered all over the universe, I decided to compile a little document that would help me when preparing my games. Now you can roll up an 800 gp armoire that the players will walk right past when you roll that 20 for room contents. (Unguarded treasure?!) Now you can put more than enough treasure in the game for the players, and leave it up to them if they want to sell their diamond bells, or try to figure out how to move their 500 pounds of iron ingots. Now you can actually *know* how difficult to move whatever they find actually is.

Inside you can find information on how to describe magical swords, what treasure containers could exist, how to generate hoards containing items such as art, gems, jewelry, coins, goods, furnishings, and clothing as well as how to describe in detail each of the items above.

It's totally free - if you take it, and like it, please comment about it, either here, by e-mail or in your blog. I'd love to know if anyone is using this document and what they think.

12 comments:

  1. Your treasure doc is very cool & full of all sorts fo goodness! Thanks

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  2. Oh, my goodness, this is nice. Thank you.

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  3. Thanks so much for the kind comments. Remember to spread the word!

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  4. This is fucking awesome! No wait, this is dripping awesome sauce!! No,No, this is like dripping awesome sauce all over my girlfriends face!!!

    -Nunya

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  5. Well, uh, thanks, Nunya. :-)

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  6. This is very cool and extremely useful. Thanks!

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  7. Man you write awesome stuff! I especially dug the psionics book.

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  8. More great information! I love this blog. I'm filling my DM notebook with great information. My players and I thank you greatly!

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  9. This will be most useful as i constantly find myself at lost for interesting non-magucal treasure. Thank you for a wonderful table. This should be in every and all DMGs.

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  10. This is the best that has happened to me this month, rpg-wise. Thank you.

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  11. I have used both this treasure table and the Table for Avoiding Death to great effect in my Pathfinder game. I don't know 100% how much my players care about the more detailed treasure hordes, but I sure as heck enjoy giving them more detailed treasure hordes. And everyone enjoys the Wound table immensely; they both like getting descriptions of what they do when they drop an enemy, and getting a chance to get themselves out of a mess when they are dropped to zero hit points, instead of just falling unconscious. None of them have been seriously wounded yet, but tomorrow the chances are high. Thank you for the great resources!

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